3D Sculpting, Modeling & Engineering
Professional 3D modeling and sculpting services for games, films, products, and engineering projects. From concept to final delivery, we bring your ideas to life with precision and creativity.
Characters
Stylized and realistic character models for games, animation, and VR experiences
Props & Assets
Detailed 3D props, weapons, vehicles, and environmental assets for any project
Mechanical Parts
Precision engineering models for manufacturing, prototyping, and technical visualization
Commercial Design
Product visualization, packaging design, and marketing renders for brands
Our Collaboration Process
Concept & Brief
Share your vision, references, and requirements. We discuss project scope, timeline, and technical specifications to ensure we're aligned on your goals.
Initial Sculpt & Blockout
We create initial concept models and blockouts for your review. This stage focuses on proportions, composition, and overall design direction before detailed work begins.
Refinement & Detail
Based on your feedback, we refine the model with high-resolution details, textures, and materials. Multiple revision rounds ensure the final result exceeds expectations.
Final Delivery
Receive your optimized 3D models in your preferred formats, complete with textures, materials, and documentation. We provide ongoing support for implementation.
Portfolio
Deliverable Formats
FBX
OBJ
STL
GLTF/GLB
ZBrush (ZTL)
Blender
Frequently Asked Questions
Project timelines vary based on complexity. Simple props take 3-5 days, while detailed characters can take 2-3 weeks. We'll provide a detailed timeline during the initial consultation.
Yes! We include 2-3 revision rounds in our standard packages to ensure you're completely satisfied with the final result. Additional revisions can be arranged if needed.
We primarily work with ZBrush, Blender, Maya, and Substance Painter. We can deliver files compatible with most major 3D software and game engines.
Absolutely! We specialize in creating game-ready assets with optimized topology, proper UV mapping, and LOD variants for Unity, Unreal Engine, and other platforms.
We need reference images, concept art, or detailed descriptions of what you want. Technical specifications like poly count limits, texture resolution, and target platform are also helpful.