3D Sculpting, Modeling & Engineering

Professional 3D modeling and sculpting services for games, films, products, and engineering projects. From concept to final delivery, we bring your ideas to life with precision and creativity.

Characters

Stylized and realistic character models for games, animation, and VR experiences

Props & Assets

Detailed 3D props, weapons, vehicles, and environmental assets for any project

Mechanical Parts

Precision engineering models for manufacturing, prototyping, and technical visualization

Commercial Design

Product visualization, packaging design, and marketing renders for brands

Our Collaboration Process

1

Concept & Brief

Share your vision, references, and requirements. We discuss project scope, timeline, and technical specifications to ensure we're aligned on your goals.

2

Initial Sculpt & Blockout

We create initial concept models and blockouts for your review. This stage focuses on proportions, composition, and overall design direction before detailed work begins.

3

Refinement & Detail

Based on your feedback, we refine the model with high-resolution details, textures, and materials. Multiple revision rounds ensure the final result exceeds expectations.

4

Final Delivery

Receive your optimized 3D models in your preferred formats, complete with textures, materials, and documentation. We provide ongoing support for implementation.

Portfolio

Deliverable Formats

FBX

OBJ

STL

GLTF/GLB

ZBrush (ZTL)

Blender

Frequently Asked Questions

Project timelines vary based on complexity. Simple props take 3-5 days, while detailed characters can take 2-3 weeks. We'll provide a detailed timeline during the initial consultation.

Yes! We include 2-3 revision rounds in our standard packages to ensure you're completely satisfied with the final result. Additional revisions can be arranged if needed.

We primarily work with ZBrush, Blender, Maya, and Substance Painter. We can deliver files compatible with most major 3D software and game engines.

Absolutely! We specialize in creating game-ready assets with optimized topology, proper UV mapping, and LOD variants for Unity, Unreal Engine, and other platforms.

We need reference images, concept art, or detailed descriptions of what you want. Technical specifications like poly count limits, texture resolution, and target platform are also helpful.